![]() Export: You can export string data from currently opened language file to edit it externally. It's applied to currently selected language chunk. LangEd Dump: Import string data from a text file exported using NFS-LangEd. ReCompiler Config.ini (Old) : Select your ReCompiler/Texture Compiler Language (Texture Compiler\LANGUAGE\Add\Config.ini) file to import all the string data in it. ReCompiler Language Folder (New) : Select your ReCompiler Language (ReCompiler\LANGUAGE) folder to import all the. Ed Config Folder : Select your Ed Configurations (Ed\Config\GAME) folder to import string data. It's applied to all language chunks, if the file contains multiple. Text File : Import string data from a text file exported using Labrune. Import : You can import string data from various sources. Open (Ctrl O) : Select any NFS Language Binary File (.bin) to edit it using Labrune. So, anyone who knows English can easily use it. ![]() The tool is pretty straightforward and it's made for last user. The name comes from one of the NFS Carbon's localization producers, Christophe Labrune. ![]() Labrune is designed as an easy to use, open source language file editor for NFS games. Labrune - The Language Editor for NFS Games!
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